@inproceedings{e28b1961d2914fe4b6a1901ab7f31b32,
title = "VR Lighting Design",
abstract = "Lighting design is a crucial process in video games, animation, interior design, and some other fields. Current lighting design systems support only direct lighting paradigm which requires fine-tuning each light{\textquoteright}s parameters to achieve a global lighting effect. In this study, we developed an integrated lighting design system which comprises direct, indirect, and inverse lighting design paradigms in VR environment. The system provides designers with an immer-sive, intuitive, and effective way of lighting design.",
keywords = "ACM ISBN 978-1-4503-5405-9/17/11. . . $15.00, Computer-aided design, Inverse lighting, Lighting design, VR, Virtual reality",
author = "Lee, {Chi Yang} and Tsai, {Ming Han} and I-Chen Lin and Chang, {Hsuan Ming} and Wen-Chieh Lin and Yu-Shuen Wang and Lin, {Chun Heng} and Pei-Hsien Hsu and Jung-Hong Chuang",
note = "Publisher Copyright: {\textcopyright} 2017 Copyright held by the owner/author(s).; SIGGRAPH Asia 2017 Posters, SA 2017 ; Conference date: 27-11-2017 Through 30-11-2017",
year = "2017",
month = nov,
day = "27",
doi = "10.1145/3145690.3145741",
language = "English",
series = "SIGGRAPH Asia 2017 Posters, SA 2017",
publisher = "Association for Computing Machinery, Inc",
pages = "1--2",
booktitle = "SIGGRAPH Asia 2017 Posters, SA 2017",
}