Visualizing Real-Time Strategy Games: The Example of StarCraft II

研究成果: Conference contribution同行評審

16 引文 斯高帕斯(Scopus)

摘要

We present a visualization system for users to examine real-time strategy games, which have become very popular globally in recent years. Unlike previous systems that focus on showing statistics and build order, our system can depict the most important part - battles in the games. Specifically, we visualize detailed movements of armies belonging to respective nations on a map and enable users to examine battles from a global view to a local view. In the global view, battles are depicted by curved arrows revealing how the armies enter and escape from the battlefield. By observing the arrows and the height map, users can make sense of offensive and defensive strategies easily. In the local view, units of each type are rendered on the map, and their movements are represented by animation. We also render an attack line between a pair of units if one of them can attack the other to help users analyze the advantages and disadvantages of a particular formation. Accordingly, users can utilize our system to discover statistics, build order, and battles, and learn strategies from games played by professionals.

原文English
主出版物標題2017 IEEE Conference on Visual Analytics Science and Technology, VAST 2017 - Proceedings
編輯Tobias Schreck, Brian Fisher, Shixia Liu
發行者Institute of Electrical and Electronics Engineers Inc.
頁面71-80
頁數10
ISBN(電子)9781538631638
DOIs
出版狀態Published - 3 10月 2018
事件2017 IEEE Conference on Visual Analytics Science and Technology, VAST 2017 - Phoenix, United States
持續時間: 1 10月 20176 10月 2017

出版系列

名字2017 IEEE Conference on Visual Analytics Science and Technology, VAST 2017 - Proceedings

Conference

Conference2017 IEEE Conference on Visual Analytics Science and Technology, VAST 2017
國家/地區United States
城市Phoenix
期間1/10/176/10/17

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