TY - GEN
T1 - Using Audio Reverberation to Compensate Distance Compression in Virtual Reality
AU - Huang, Yi Hsuan
AU - Venkatakrishnan, Roshan
AU - Venkatakrishnan, Rohith
AU - Babu, Sabarish V.
AU - Lin, Wen-Chieh
N1 - Publisher Copyright:
© 2021 ACM.
PY - 2021/9/16
Y1 - 2021/9/16
N2 - Virtual Reality (VR) technologies are increasingly being applied to various contexts like those gaming, therapy, training, and education. Several of these applications require high degrees of accuracy in spatial and depth perception. Contemporary VR experiences continue to be confronted by the issue of distance compression wherein people systematically underestimate distances in the virtual world, leading to impoverished experiences. Consequently, a number of studies have focused on extensively understanding and exploring factors that influence this phenomenon to address the challenges it poses. Inspired by previous work that has sought to compensate distance compression effects in VR, we examined the potential of manipulating an auditory stimulus' reverberation time (RT) to alter how users perceive depth. To this end, we conducted a two action forced choice study in which participants repeatedly made relative depth judgements between a pair of scenes featuring a virtual character placed at different distances with varying RTs. Results revealed that RT influences how users perceive depth with this influence being more pronounced in the near field. We found that users tend to associate longer RTs with farther distances and vice versa, indicating the potential to alter RT towards compensating distance underestimation in VR. However, it must be noted that excessively increasing RT (especially in the near field) could come at the cost of sensory segregation, wherein users are unable to unify visual and auditory sensory stimuli in their perceptions of depth. Researchers must hence strive to find the optimal amount of RT to add to a stimulus to ensure seamless virtual experiences.
AB - Virtual Reality (VR) technologies are increasingly being applied to various contexts like those gaming, therapy, training, and education. Several of these applications require high degrees of accuracy in spatial and depth perception. Contemporary VR experiences continue to be confronted by the issue of distance compression wherein people systematically underestimate distances in the virtual world, leading to impoverished experiences. Consequently, a number of studies have focused on extensively understanding and exploring factors that influence this phenomenon to address the challenges it poses. Inspired by previous work that has sought to compensate distance compression effects in VR, we examined the potential of manipulating an auditory stimulus' reverberation time (RT) to alter how users perceive depth. To this end, we conducted a two action forced choice study in which participants repeatedly made relative depth judgements between a pair of scenes featuring a virtual character placed at different distances with varying RTs. Results revealed that RT influences how users perceive depth with this influence being more pronounced in the near field. We found that users tend to associate longer RTs with farther distances and vice versa, indicating the potential to alter RT towards compensating distance underestimation in VR. However, it must be noted that excessively increasing RT (especially in the near field) could come at the cost of sensory segregation, wherein users are unable to unify visual and auditory sensory stimuli in their perceptions of depth. Researchers must hence strive to find the optimal amount of RT to add to a stimulus to ensure seamless virtual experiences.
KW - audio reverberation
KW - depth perception
KW - distance compression
KW - multi sensory experiences
KW - virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85115846929&partnerID=8YFLogxK
U2 - 10.1145/3474451.3476236
DO - 10.1145/3474451.3476236
M3 - Conference contribution
AN - SCOPUS:85115846929
T3 - Proceedings - SAP 2021: ACM Symposium on Applied Perception
SP - 1
EP - 10
BT - Proceedings - SAP 2021
A2 - Spencer, Stephen N.
PB - Association for Computing Machinery, Inc
T2 - 2021 ACM Symposium on Applied Perception, SAP 2021
Y2 - 16 September 2021 through 17 September 2021
ER -