@inproceedings{21ec5a1576384568b34ce2a57097c032,
title = "Towards Social Interaction between 1st and 2nd Person Perspectives on Bodily Play",
abstract = "Bodily play, which is a productive social interaction for bonding social relationships, has positive impacts on self-efficacy, acute cognitive benefit, and emotion. However, most bodily play encourages players to enjoy their own experiences. There are limited researches on sharing players' perspectives to enhance players' empathy for understanding others. Thus, we propose an asymmetric two-person game in an immersive environment. This bodily play, which supports perspective-Taking via the integration with the first-and second-perspectives, has a collaborative interface that allows users to share their physiological and emotional perspectives. Initial testing of the system shows that players can not only understand well the feeling and problems encountered by each other through sharing perspectives and information but also increases the social closeness of players and stimulates empathy after the interplay. ",
keywords = "Bodily play, collaborative exertion game, empathy, person perspectives, social interaction, virtual reality",
author = "Chen, {Bo Han} and Sai-Keung Wong and Chang, {Wei Che} and {Ping-Hao Fan}, Roy",
note = "Publisher Copyright: {\textcopyright} 2021 ACM.; 34th Annual ACM Symposium on User Interface Software and Technology, UIST 2021 ; Conference date: 10-10-2021 Through 14-10-2021",
year = "2021",
month = oct,
day = "10",
doi = "10.1145/3474349.3480211",
language = "English",
series = "Adjunct Publication of the 34th Annual ACM Symposium on User Interface Software and Technology, UIST 2021",
publisher = "Association for Computing Machinery, Inc",
pages = "1--3",
booktitle = "Adjunct Publication of the 34th Annual ACM Symposium on User Interface Software and Technology, UIST 2021",
}