Texture synthesis has been researched for several decades, and a good texture can improve the quality of 3D objects. However, it is very difficult to obtain good textures through realistic scenes or the process of time-varying weathering. This paper introduces a method using a label map to control texture synthesis. The labels, which are extracted from source images, represent the different degrees of weathering in an image, meaning this method can synthesize a new label map that controls the region of weathering, while preserving the boundary feature. Furthermore, we can synthesize a more or less weathered texture from the source texture by image analogy.
|Published - 13 3月 2021
|2021 International Workshop on Advanced Imaging Technology, IWAIT 2021 - Kagoshima, Virtual, Japan
持續時間: 5 1月 2021 → 6 1月 2021
|2021 International Workshop on Advanced Imaging Technology, IWAIT 2021
|5/01/21 → 6/01/21