The future of cloud gaming

Wei Cai, Ryan Shea, Chun-Ying Huang, Kuan Ta Chen, Jiangchuan Liu*, Victor C.M. Leung, Cheng Hsin Hsu

*此作品的通信作者

研究成果: Review article同行評審

38 引文 斯高帕斯(Scopus)

摘要

Examines the future for cloud gaming services. These services have leveraged real-time video streaming technologies that have a long history of development. Cloud gaming refers to the technologies that offload parts of game software from traditional game consoles or personal computers (PCs) to powerful and elastic cloud infrastructures. Cloud gaming makes perfect sense to: 1) gamers, who otherwise have to constantly upgrade their consoles or PCs, which is certainly no fun and costly; 2) cloud service providers, who can sell the already-deployed and idling cloud resources to support the cutting-edge games that are extremely resource hungry; and 3) game developers, who no longer need to spend months to port their games to different platforms. As such, cloud gaming has attracted significant attention from both academia and industry.

原文English
文章編號7435392
頁(從 - 到)687-691
頁數5
期刊Proceedings of the IEEE
104
發行號4
DOIs
出版狀態Published - 4月 2016

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