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The factors affecting players' problem-solving performances and knowledge acquisitions in a role-playing game environment
Jiun-De Lee
*
, Yu Ching Huang
*
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傳播研究所
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Keyphrases
Problem-solving Performance
100%
Role-playing Game
100%
Game Environment
100%
Knowledge Acquisition
100%
Emotional Response
50%
Interactive Technology
50%
Knowledge Construction
50%
Computer Games
50%
Problem Solving
50%
Learning Styles
50%
Knowledge Problem
50%
Social Sciences
Role Playing
100%
Learning
100%
Knowledge Construction
50%
Learning Style
50%
Interactive Technology
50%
Emotional Response
50%
Psychology
Role-Playing
100%
Computer Game
100%
Learning Style
100%
Computer Science
Knowledge Acquisition
100%
Game Playing
100%
Learning Style
50%
Computer Game
50%