The effects of quest types and gaming motivations on players' knowledge acquisitions in an online role-playing game environment

Jiub-De Lee*, Chih Yi Chao

*此作品的通信作者

研究成果: Conference contribution同行評審

4 引文 斯高帕斯(Scopus)

摘要

The study explores how the design of quest types and different players' gaming motivations might affect knowledge acquisitions in an online role-playing game environment. An experiment was conducted to collect data. The results showed that "immersion motivation" had the most significant influence on knowledge acquisitions. The bounty-collection quest significantly affected the procedure knowledge of subjects with high immersion motivation, whereas the fed express quest affected declarative knowledge of subjects with high immersion motivation.

原文English
主出版物標題Human-Computer Interaction
主出版物子標題Interacting in Various Application Domains - 13th International Conference, HCI International 2009, Proceedings
頁面353-358
頁數6
版本PART 4
DOIs
出版狀態Published - 2009
事件13th International Conference on Human-Computer Interaction, HCI International 2009 - San Diego, CA, 美國
持續時間: 19 7月 200924 7月 2009

出版系列

名字Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
號碼PART 4
5613 LNCS
ISSN(列印)0302-9743
ISSN(電子)1611-3349

Conference

Conference13th International Conference on Human-Computer Interaction, HCI International 2009
國家/地區美國
城市San Diego, CA
期間19/07/0924/07/09

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