Segmenting a deforming mesh into near-rigid components

Tong Yee Lee*, Yu-Shuen Wang, Tai Guang Chen


研究成果: Article同行評審

51 引文 斯高帕斯(Scopus)


Given a deforming mesh in an animation, we propose a new method to segment this mesh into several near-rigid sub-meshes. From this deforming mesh over all frames of an animation, we can analyze the degree of deformation between two nearby faces on the mesh. Then, our algorithm partitions the given deforming mesh into near-rigid components where the segmentation boundaries always pass at regions of large deformation. As a result, the mesh segmentation is invariant to all frames of the given animation and the motion of faces in each near-rigid-component can be represented by the same approximate affine transformation. To demonstrate the usefulness of the algorithm, we solve the restriction of deformation transfer for triangle meshes [31] which requires similar reference poses between source mesh and target mesh.

頁(從 - 到)729-739
期刊Visual Computer
出版狀態Published - 1 9月 2006


深入研究「Segmenting a deforming mesh into near-rigid components」主題。共同形成了獨特的指紋。