Representing a classic Taiwanese comics through an immersive virtual reality game: Development and evaluation research

Kun-Hung Cheng*

*此作品的通信作者

研究成果: Conference contribution同行評審

摘要

This study developed an immersive virtual reality (VR) game with head-mounted display (HMD) for representing classic Taiwanese comics. A comic book, namely “Zhuge Shilang - The Great Devil Party,” was adopted for the development. According to the contextual analysis of the book content, the mechanism of action game that users can manipulate a VR controller as a weapon to fight with enemies was formulated. The results of evaluation responded by 81 adults indicate that the usability of the VR game system was above average. Moreover, the users with stronger perceptions of presence (e.g., senses of involvement, immersion, and fidelity) when involving in the VR game tended to possess stronger intention to read other classic Taiwanese comics and play other VR games in the future. The variable of users’ age might interfere in the relationships between their perceived presence and intention.

原文English
主出版物標題AIVR 2018 - 2018 International Conference on Artificial Intelligence and Virtual Reality
發行者Association for Computing Machinery
頁面47-50
頁數4
ISBN(電子)9781450366410
DOIs
出版狀態Published - 23 11月 2018
事件2018 International Conference on Artificial Intelligence and Virtual Reality, AIVR 2018 - Nagoya, Japan
持續時間: 23 11月 201825 11月 2018

出版系列

名字ACM International Conference Proceeding Series

Conference

Conference2018 International Conference on Artificial Intelligence and Virtual Reality, AIVR 2018
國家/地區Japan
城市Nagoya
期間23/11/1825/11/18

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