Collision detection between complex objects using rasterizing graphics hardware provides a rich ground of exploration for speeding up the interference detection algorithms and computing points of collision. In this article we show that despite the limitations imposed by the current graphics rendering hardware it is still possible to perform collision detection at rendering rates using only conventional graphics hardware without any enhancements.
|出版狀態||Published - 1 12月 1997|
|事件||Proceedings of the 1997 5th Pacific Conference on Computer Graphics and Applications - Seoul, South Korea|
持續時間: 13 10月 1997 → 16 10月 1997
|Conference||Proceedings of the 1997 5th Pacific Conference on Computer Graphics and Applications|
|城市||Seoul, South Korea|
|期間||13/10/97 → 16/10/97|