Rendering in object interference detection on conventional graphics workstations

George Baciu*, Sai-Keung Wong

*此作品的通信作者

研究成果: Paper同行評審

20 引文 斯高帕斯(Scopus)

摘要

Collision detection between complex objects using rasterizing graphics hardware provides a rich ground of exploration for speeding up the interference detection algorithms and computing points of collision. In this article we show that despite the limitations imposed by the current graphics rendering hardware it is still possible to perform collision detection at rendering rates using only conventional graphics hardware without any enhancements.

原文English
頁面51-58
頁數8
DOIs
出版狀態Published - 1 12月 1997
事件Proceedings of the 1997 5th Pacific Conference on Computer Graphics and Applications - Seoul, South Korea
持續時間: 13 10月 199716 10月 1997

Conference

ConferenceProceedings of the 1997 5th Pacific Conference on Computer Graphics and Applications
城市Seoul, South Korea
期間13/10/9716/10/97

指紋

深入研究「Rendering in object interference detection on conventional graphics workstations」主題。共同形成了獨特的指紋。

引用此