TY - GEN
T1 - Point-Based Stylization
T2 - 12th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2023
AU - Lee, Yun Chen
AU - Hou, June Hao
N1 - Publisher Copyright:
© ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2024.
PY - 2024
Y1 - 2024
N2 - Inspired by real-world point-based art forms such as Impressionism, embroidery, and pebble mosaics, we have discovered the creative potential of arranging points with distinct appearances within a unified form of expression. We propose an approach that facilitates the creation of non-uniform, art-directed representations for point-based geometry, allowing for interactive rendering in 3D space. Rather than replacing all points with a set of static image textures as input, a dynamic representation of points must be designed in a controllable way that enhances visual richness and creative freedom to the artist. We met this challenge by defining each point as multi-dimensional spatial data and replacing it with parameterized textured proxy geometry, resulting in varied painterly strokes. Notably, the textured proxy geometry remains interactive, empowering artists to dynamically modify the strokes after placement. To aid the creative process, we introduce a sketch-based authoring tool that allows artists to compose various styles by sketching a few curves in 3D space. We provide examples generated by our prototype in an oil pastel painting style to demonstrate its ability to create non-uniform stylizations for point-based geometry.
AB - Inspired by real-world point-based art forms such as Impressionism, embroidery, and pebble mosaics, we have discovered the creative potential of arranging points with distinct appearances within a unified form of expression. We propose an approach that facilitates the creation of non-uniform, art-directed representations for point-based geometry, allowing for interactive rendering in 3D space. Rather than replacing all points with a set of static image textures as input, a dynamic representation of points must be designed in a controllable way that enhances visual richness and creative freedom to the artist. We met this challenge by defining each point as multi-dimensional spatial data and replacing it with parameterized textured proxy geometry, resulting in varied painterly strokes. Notably, the textured proxy geometry remains interactive, empowering artists to dynamically modify the strokes after placement. To aid the creative process, we introduce a sketch-based authoring tool that allows artists to compose various styles by sketching a few curves in 3D space. We provide examples generated by our prototype in an oil pastel painting style to demonstrate its ability to create non-uniform stylizations for point-based geometry.
KW - Non-Photorealistic Rendering (NPR)
KW - Parametric Proxy Geometry
KW - Point Cloud
KW - Sketch-Based Interaction
UR - http://www.scopus.com/inward/record.url?scp=85189330847&partnerID=8YFLogxK
U2 - 10.1007/978-3-031-55312-7_2
DO - 10.1007/978-3-031-55312-7_2
M3 - Conference contribution
AN - SCOPUS:85189330847
SN - 9783031553110
T3 - Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
SP - 14
EP - 28
BT - ArtsIT, Interactivity and Game Creation - 12th EAI International Conference, ArtsIT 2023, Proceedings
A2 - Brooks, Anthony L.
PB - Springer Science and Business Media Deutschland GmbH
Y2 - 27 November 2023 through 29 November 2023
ER -