Partial motion blending and assembly for interactive motion synthesis

Gwo Hao Juang*, Yan Ju Chen, Jen Yu Peng, I-Chen Lin, Jui Hsiang Chao

*此作品的通信作者

研究成果: Conference contribution同行評審

摘要

Interactively controlling or editing motion capture data is an intriguing topic in games or animation prototyping. However, data-driven approaches require a large data set to synthesize motion of high variety. In the first part of this paper, we propose novel partial motion synthesis to extend the control parameter space or variety of limited motion data. We extend the attack range of kicking or punching by blending body parts respectively and then reassembling. Users can simply assign a target position in the extended parameter space and will get a motion that hit the desired target. In the second application, we propose applying partial motion assembly for motion editing. Given a sequence of key postures, our system will retrieve resembling partial figures from data sets. While reassembling the different parts of character motion and adjusting the motion variance according to the query motion, our novel synthetic motions can preserve original style and naturalness.

原文English
主出版物標題16th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, WSCG'2008 - In Co-operation with EUROGRAPHICS, Full Papers
頁面129-136
頁數8
出版狀態Published - 2月 2008
事件16th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2008, WSCG'2008 - Plzen, 捷克共和國
持續時間: 4 2月 20087 2月 2008

出版系列

名字16th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, WSCG'2008 - In Co-operation with EUROGRAPHICS, Full Papers

Conference

Conference16th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2008, WSCG'2008
國家/地區捷克共和國
城市Plzen
期間4/02/087/02/08

指紋

深入研究「Partial motion blending and assembly for interactive motion synthesis」主題。共同形成了獨特的指紋。

引用此