摘要
A near-regular texture deviates geometrically and photometrically from a regular congruent tiling. Although near-regular textures are ubiquitous in the man-made and natural world, they present computational challenges for state of the art texture analysis and synthesis algorithms. Using regular tiling as our anchor point, and with user-assisted lattice extraction, we can explicitly model the deformation of a near-regular texture with respect to geometry, lighting and color. We treat a deformation field both as a function that acts on a texture and as a texture that is acted upon, and develop a multimodal framework where each deformation field is subject to analysis, synthesis and manipulation. Using this formalization, we are able to construct simple parametric models to faithfully synthesize the appearance of a near-regular texture and purposefully control its regularity.
原文 | English |
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頁面 | 368-376 |
頁數 | 9 |
DOIs | |
出版狀態 | Published - 1 12月 2004 |
事件 | ACM SIGGRAPH 2004, SIGGRAPH 2004 - Los Angeles, CA, United States 持續時間: 8 8月 2004 → 12 8月 2004 |
Conference
Conference | ACM SIGGRAPH 2004, SIGGRAPH 2004 |
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國家/地區 | United States |
城市 | Los Angeles, CA |
期間 | 8/08/04 → 12/08/04 |