Near-regular texture analysis and manipulation

Yanxi Liu, Wen-Chieh Lin, James Hays

研究成果: Paper同行評審

61 引文 斯高帕斯(Scopus)


A near-regular texture deviates geometrically and photometrically from a regular congruent tiling. Although near-regular textures are ubiquitous in the man-made and natural world, they present computational challenges for state of the art texture analysis and synthesis algorithms. Using regular tiling as our anchor point, and with user-assisted lattice extraction, we can explicitly model the deformation of a near-regular texture with respect to geometry, lighting and color. We treat a deformation field both as a function that acts on a texture and as a texture that is acted upon, and develop a multimodal framework where each deformation field is subject to analysis, synthesis and manipulation. Using this formalization, we are able to construct simple parametric models to faithfully synthesize the appearance of a near-regular texture and purposefully control its regularity.

出版狀態Published - 1 12月 2004
事件ACM SIGGRAPH 2004, SIGGRAPH 2004 - Los Angeles, CA, United States
持續時間: 8 8月 200412 8月 2004


ConferenceACM SIGGRAPH 2004, SIGGRAPH 2004
國家/地區United States
城市Los Angeles, CA


深入研究「Near-regular texture analysis and manipulation」主題。共同形成了獨特的指紋。