TY - JOUR
T1 - Motion constraint design for a multi-functional virtual manipulation system
AU - Hsieh, Mu Cheng
AU - Young, Kuu-Young
PY - 2008
Y1 - 2008
N2 - Simulation systems nowadays are applied for various tasks, and thus demands a versatile manipulative system for the user to interact with the corresponding simulated environments. To make a single manipulative device applicable for different tasks, the concept of virtual mechanism has been previously proposed, in which virtual motion constraints are constructed via the software to constrain the manipulative device to move within a limited workspace that corresponds to task requirements. Motivated by the idea, in this paper, we propose a systematic approach to design and implement the virtual motion constraints for a multi-functional virtual manipulation system. The motion constraints are generated from sets of virtual walls, built of different shapes and physical properties, to deal with the compliance task, which involves both position and force management. An algorithm on how to properly assemble the walls and a graphics-based method for smooth force rendering between them are proposed for given compliance tasks. For demonstration, in experiments, we implement a virtual omni-directional wrench based on using a 2-DOF force-reflection joystick.
AB - Simulation systems nowadays are applied for various tasks, and thus demands a versatile manipulative system for the user to interact with the corresponding simulated environments. To make a single manipulative device applicable for different tasks, the concept of virtual mechanism has been previously proposed, in which virtual motion constraints are constructed via the software to constrain the manipulative device to move within a limited workspace that corresponds to task requirements. Motivated by the idea, in this paper, we propose a systematic approach to design and implement the virtual motion constraints for a multi-functional virtual manipulation system. The motion constraints are generated from sets of virtual walls, built of different shapes and physical properties, to deal with the compliance task, which involves both position and force management. An algorithm on how to properly assemble the walls and a graphics-based method for smooth force rendering between them are proposed for given compliance tasks. For demonstration, in experiments, we implement a virtual omni-directional wrench based on using a 2-DOF force-reflection joystick.
UR - http://www.scopus.com/inward/record.url?scp=69949114904&partnerID=8YFLogxK
U2 - 10.1109/ICSMC.2008.4811512
DO - 10.1109/ICSMC.2008.4811512
M3 - Conference article
AN - SCOPUS:69949114904
SN - 1062-922X
SP - 1579
EP - 1584
JO - Conference Proceedings - IEEE International Conference on Systems, Man and Cybernetics
JF - Conference Proceedings - IEEE International Conference on Systems, Man and Cybernetics
M1 - 4811512
T2 - 2008 IEEE International Conference on Systems, Man and Cybernetics, SMC 2008
Y2 - 12 October 2008 through 15 October 2008
ER -