Modeling and simulation techniques for garments

Sai-Keung Wong*

*此作品的通信作者

研究成果: Chapter同行評審

4 引文 斯高帕斯(Scopus)

摘要

The chapter begins by discussing the modeling and simulation techniques for garments. It reviews the three approaches for modeling garments: geometry based, physically based and hybrid. Computer graphics techniques and collision detection methods are then described for interactive garment simulation. To render garments realistically, they are discretized as polygons, with patterns repeated over the whole surface of the garments, and a bidirectional reflectance distribution function is then used for computing the light interaction with the surface of the garments. The future development of modeling and simulation of garment materials is discussed at the end of the chapter.

原文English
主出版物標題Computer Technology for Textiles and Apparel
發行者Elsevier Inc.
頁面173-199
頁數27
ISBN(列印)9781845697297
DOIs
出版狀態Published - 1 7月 2011

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