Lighting and foggy effect transfer

Tsung Shian Huang, Fu Hsi Huang, Wen-Chieh Lin*, Jung-Hong Chuang

*此作品的通信作者

研究成果: Article同行評審

1 引文 斯高帕斯(Scopus)

摘要

Participating media, e.g., fog and smoke, play an important role in computer animation and games. They influence the atmosphere of scenes by inducing some special lighting effects, such as the distant blur, glows, and god rays. To design the lighting effects in a scene with fog or smoke, users usually need to tune many parameters to achieve their goal. In this paper, we propose a method that aims to transfer the desired lighting and homogeneous foggy effects in target images, including glow, god rays, and fog attributes, to a 3D scene by solving an inverse problem. The experimental results show that our approach is effective, intuitive, and user-friendly.

原文English
頁(從 - 到)1163-1176
頁數14
期刊Journal of Information Science and Engineering
33
發行號5
DOIs
出版狀態Published - 9月 2017

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