Lattice-based skinning and deformation for real-time skeleton-driven animation

Cheng Hao Chen*, I-Chen Lin, Ming Han Tsai, Pin Hua Lu

*此作品的通信作者

研究成果: Conference contribution同行評審

11 引文 斯高帕斯(Scopus)

摘要

In this paper, we present an efficient framework to deform polygonal models for skeleton-driven animation. Standard solutions of skeleton-driven animation, such as linear blend skinning, require intensive artist intervention and focus on primary deformations. The proposed approach can generate both low- and high-frequency surface motions such as muscle deformation and vibrations with little user intervention. Given a surface mesh, we construct a lattice of cubic cells embracing the mesh and we apply lattice-based smooth skinning to drive the surface primary deformation with volume preservation. Lattice shape matching with dynamic particles, in the meantime, is utilized for secondary deformations. Due to the highly parallel lattice structure, the proposed method is liable to GPU computation. Our results show that it is adequate to vividly real-time animation.

原文English
主出版物標題Proceedings - 12th International Conference on Computer-Aided Design and Computer Graphics, CAD/Graphics 2011
頁面306-312
頁數7
DOIs
出版狀態Published - 2011
事件12th International Conference on Computer-Aided Design and Computer Graphics, CAD/Graphics 2011 - Jinan, 中國
持續時間: 15 9月 201117 9月 2011

出版系列

名字Proceedings - 12th International Conference on Computer-Aided Design and Computer Graphics, CAD/Graphics 2011

Conference

Conference12th International Conference on Computer-Aided Design and Computer Graphics, CAD/Graphics 2011
國家/地區中國
城市Jinan
期間15/09/1117/09/11

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