Intuitive 3D flight gaming with tangible objects

Jhe Wei Lin*, Po Wen Cheng, Chien Hung Lin, I-Chen Lin

*此作品的通信作者

研究成果: Conference contribution同行評審

2 引文 斯高帕斯(Scopus)

摘要

Object movement in virtual 3D space involves 3D rotations and translations. Conventional desktop interfaces are difficult for a user to simultaneously control the variations of six degrees of freedom. In this paper, we present a vision-based user-friendly method for this purpose. A user can simply grasp one or more objects and fly the objects intuitively. The proposed system using an efficient method to detect and track the objects in the scene. The estimated object motions are used to drive the corresponding targets on the screen or to trigger predefined actions. This interface can track more than one objects at an interactive rate and is applied to a 3D flight shooting game.

原文English
主出版物標題SIGGRAPH 2016 - ACM SIGGRAPH 2016 Posters
發行者Association for Computing Machinery, Inc
ISBN(電子)9781450343718
DOIs
出版狀態Published - 24 7月 2016
事件ACM International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2016 - Anaheim, 美國
持續時間: 24 7月 201628 7月 2016

出版系列

名字SIGGRAPH 2016 - ACM SIGGRAPH 2016 Posters

Conference

ConferenceACM International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2016
國家/地區美國
城市Anaheim
期間24/07/1628/07/16

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