Incorporating digital games into anti-drug material: non-drug-addicted learners vs. drug-addicted learners

Tzu-Chi Yang, Meng Chang Chen, Sherry Y. Chen*

*此作品的通信作者

研究成果: Article同行評審

摘要

Drug abuse causes serious problems around the world. Thus, anti-drug material has been increasingly developed and used. However, conventional anti-drug material has until today shown insufficient effects on preventing drug abuse, especially for drug-addicted users. To this end, this study proposes a game-based anti-drug material and examines how drug-addicted people and non-drug-addicted people interact with the game-based anti-drug material. A lag sequential analysis approach was applied to analyze their different behavior patterns. The results revealed that the experience of drug addiction influenced the way individuals access drug information, complete tasks and reach goals during their gaming process. Based on the findings, some suggestions are proposed for the development of adaptive game-based anti-drug material that can accommodate the needs of drug-addicted and non-drug-addicted people to achieve the goal of universal access.

原文English
頁(從 - 到)29-40
頁數12
期刊Universal Access in the Information Society
19
發行號1
DOIs
出版狀態Published - 三月 2020

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