Human vision response in AR & VR

Ying Shan Chen, Yi-Pai Huang, Chien Yu Chen

研究成果: Conference contribution同行評審

摘要

AR & VR display technology had been developed and expanded rapidly in recent years. Human factors in 3D depth perception right then becomes a very important issue. Because the human vision response in AR & VR is definitely different from stereoptic images created by human macula of the real world.Macula is in the center of retina which create most important vision for human brain to recognize the images. During the general eye usage, macula in not so important for wide field image. However, macula will receive heavy light dosage when playing AR & VR. Therefore, under the responded command of macula, ciliary muscle contraction will help to precise focusing on macula. Under using AR & VR for a long period, macula will over receive the blue light emissive by the display of AR/VR, and also the ciliary muscle spasm will cause eye strain and pseudomyopia. However, the pupil constriction during near vision will lower the eye pressure, thus can help release the eye fatigue when watching AR & VR. According to the previous vision analysis, the index of physiological measurement for visual response should be developed and standardized in order to improve the AR & VR display in the future.

原文English
主出版物標題23rd International Display Workshops in conjunction with Asia Display, IDW/AD 2016
發行者Society for Information Display
頁面2285-2288
頁數4
ISBN(電子)9781510845510
出版狀態Published - 12月 2016
事件23rd International Display Workshops in conjunction with Asia Display, IDW/AD 2016 - Fukuoka, 日本
持續時間: 7 12月 20169 12月 2016

出版系列

名字23rd International Display Workshops in conjunction with Asia Display, IDW/AD 2016
4

Conference

Conference23rd International Display Workshops in conjunction with Asia Display, IDW/AD 2016
國家/地區日本
城市Fukuoka
期間7/12/169/12/16

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