Hard ware-assisted virtual collisions

George Baciu, Sai-Keung Wong, Hanqiu Sun

研究成果: Conference contribution同行評審

4 引文 斯高帕斯(Scopus)

摘要

Most of the virtual reality applications exhibit complex object interference patterns. Whether based on user interactions with physical objects, or on autonomous object dynamics, collision or interference detection is becoming a fundamental process in VR systems. However, the collision detection task is still an extremely time-consuming and complex process. Most collision detection research is focused on object-space techniques that are purely geometrical in nature. This leaves the rendering pipeline vastly unused from one frame to another, while the collision detection process computes the interference test for all the feature pairs on the main processor. In this article, we propose to balance the collision detection process along the rendering task and at the same time make an effective use of the 3D graphics accelerators,

原文English
主出版物標題Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 1998
發行者Association for Computing Machinery
頁面145-152
頁數8
ISBN(列印)1581130198, 9781581130195
DOIs
出版狀態Published - 1 1月 1998
事件ACM Symposium on Virtual Reality Software and Technology, VRST 1998 - Taipei, Taiwan
持續時間: 2 11月 19985 11月 1998

出版系列

名字Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST

Conference

ConferenceACM Symposium on Virtual Reality Software and Technology, VRST 1998
國家/地區Taiwan
城市Taipei
期間2/11/985/11/98

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