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Gaminganywhere: An open-source cloud gaming testbed

研究成果: Conference contribution › 同行評審

16 引文 斯高帕斯(Scopus)

摘要

While cloud gaming opens new business opportunity, it also poses tremendous challenges as the Internet only provides best-effort service and gamers are hard to please. Although researchers have various ideas to improve cloud gaming systems, existing cloud gaming systems are closed and proprietary, and cannot be used to evaluate these ideas. We present GamingAnywhere, the first open-source cloud gaming system, which is extensible, portable, and configurable. GamingAnywhere may be used by: (i) researchers and engineers to implement and test their new ideas, (ii) ser- vice providers to develop cloud gaming services, and (iii) gamers to set up private cloud gaming systems. Details on GamingAnywhere are given in this paper. We firmly believe GamingAnywhere will stimulate future studies on cloud gaming and real-time interactive distributed systems.

原文English
主出版物標題MM 2013 - Proceedings of the 2013 ACM Multimedia Conference
頁面827-830
頁數4
DOIs
出版狀態Published - 18 11月 2013
事件21st ACM International Conference on Multimedia, MM 2013 - Barcelona, 西班牙
持續時間: 21 10月 2013 → 25 10月 2013

出版系列

名字MM 2013 - Proceedings of the 2013 ACM Multimedia Conference

Conference

Conference21st ACM International Conference on Multimedia, MM 2013
國家/地區西班牙
城市Barcelona
期間21/10/13 → 25/10/13

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