TY - JOUR
T1 - Gaming controlling via brain-computer interface using multiple physiological signals
AU - Chen, Shi An
AU - Chen, Chih Hao
AU - Lin, Jheng Wei
AU - Ko, Li-Wei
AU - Lin, Chin-Teng
PY - 2014/10/5
Y1 - 2014/10/5
N2 - using physiological signals to control braincomputer interface (BCI) becomes more popular. Among many kinds of physiological signals, Electrooculography (EOG) signal is more stable which can be used to control BCI systems based on eye movement detection and signal processing methods. Also, the use of electroencephalographic (EEG) signals has become the most common approach for a BCI because of their usability and strong reliability. In this paper, we described a signal processing method, which uses a wireless EEG-based BCI system designed to be worn near forehead that can detect both EEG and EOG signals, for detecting eye movements to have 9 direction controls (via EOG) and one action of execution (via EEG). This system included a wireless EEG signal acquisition device, a mechanism that can be worn stably, and an application program (APP) with signal processing algorithms. This algorithm and its classification procedure provided an effective method for identifying eye movements and attention. Finally, we designed a baseball game to test the BCI system. The results demonstrated that player can control the game well with high accuracy.
AB - using physiological signals to control braincomputer interface (BCI) becomes more popular. Among many kinds of physiological signals, Electrooculography (EOG) signal is more stable which can be used to control BCI systems based on eye movement detection and signal processing methods. Also, the use of electroencephalographic (EEG) signals has become the most common approach for a BCI because of their usability and strong reliability. In this paper, we described a signal processing method, which uses a wireless EEG-based BCI system designed to be worn near forehead that can detect both EEG and EOG signals, for detecting eye movements to have 9 direction controls (via EOG) and one action of execution (via EEG). This system included a wireless EEG signal acquisition device, a mechanism that can be worn stably, and an application program (APP) with signal processing algorithms. This algorithm and its classification procedure provided an effective method for identifying eye movements and attention. Finally, we designed a baseball game to test the BCI system. The results demonstrated that player can control the game well with high accuracy.
KW - Algorithm
KW - Baseball
KW - Electroencephalographic
KW - Electrooculography
KW - Eye movement detection
KW - Signal processing methods
KW - Wireless
UR - http://www.scopus.com/inward/record.url?scp=84938064110&partnerID=8YFLogxK
U2 - 10.1109/smc.2014.6974413
DO - 10.1109/smc.2014.6974413
M3 - Conference article
AN - SCOPUS:84938064110
SN - 1062-922X
VL - 2014-January
SP - 3156
EP - 3159
JO - Conference Proceedings - IEEE International Conference on Systems, Man and Cybernetics
JF - Conference Proceedings - IEEE International Conference on Systems, Man and Cybernetics
IS - January
M1 - 6974413
T2 - 2014 IEEE International Conference on Systems, Man, and Cybernetics, SMC 2014
Y2 - 5 October 2014 through 8 October 2014
ER -