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Extending technology usage models to interactive hedonic technologies: A theoretical model and empirical test
Chieh-Peng Lin
*
, Anol Bhattacherjee
*
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經營管理研究所
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引文 斯高帕斯(Scopus)
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Keyphrases
Usage Model
100%
Technology Usage
100%
Hedonic Technologies
100%
Hedonic System
100%
Utilitarian
60%
Information Systems Use
40%
Online Video Games
40%
System Development
20%
Perceived Usefulness
20%
Entertainment
20%
Perceived Ease of Use
20%
Development Effort
20%
System Usage
20%
Perceived Enjoyment
20%
Social Image
20%
Technological Characteristics
20%
Individual Productivity
20%
Attitude Theory
20%
Video Game Usage
20%
Student Subjects
20%
Cognitive Drivers
20%
Computer Science
videogame
100%
Technology Usage
100%
Empirical Test
100%
Information Systems
100%
System Development
50%
Productivity Software
50%
Development Effort
50%
Usage Research
50%
Economics, Econometrics and Finance
Attitude Theory
100%