Exploring online game players' flow experiences and positive affect

Yu Tzu Chiang*, San-Ju Lin, Chao Yang Cheng, Eric Zhi Feng Liu

*此作品的通信作者

研究成果: Article同行評審

78 引文 斯高帕斯(Scopus)

摘要

The authors conducted two studies to explore online game players' flow experiences and positive affect. Our findings indicated that online game are capable of evoking flow experiences and positive affect, and games of violent or nonviolent type may not arouse players' aggression. The players could be placed into four flow conditions: Flow, boredom, anxiety, and apathy, as determined by level of perceived challenges and skills. The majority of players entered the flow condition when playing violent or non-violent online game. The path analysis results suggested that violent online games may have a significant but indirect effect on positive affect via flow experience mediation.

原文English
頁(從 - 到)106-114
頁數9
期刊Turkish Online Journal of Educational Technology
10
發行號1
出版狀態Published - 1月 2011

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