摘要
We introduce an easy and intuitive approach to create animations by assembling existing animations. Using our system, the user needs only to simply scribble regions of interest and select the example animations that he/she wants to apply. Our system will then synthesize a transformation for each triangle and solve an optimization problem to compute the new animation for this target mesh. Like playing a jigsaw puzzle game, even a novice can explore his/her creativity by using our system without learning complicated routines, but just using a few simple operations to achieve the goal.
原文 | English |
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頁(從 - 到) | 765-773 |
頁數 | 9 |
期刊 | Visual Computer |
卷 | 24 |
發行號 | 7-9 |
DOIs | |
出版狀態 | Published - 1 7月 2008 |