TY - GEN
T1 - Enhancing the usage of crowd feedback for iterative design
AU - Yen, Yu Chun Grace
N1 - Publisher Copyright:
© 2017 ACM.
PY - 2017/6/22
Y1 - 2017/6/22
N2 - Online crowd platforms (e.g. social networks, online communities, task markets) enable designers to gain insights from large audiences quickly and affordably. However, there is no guidance for designers to better allocate their social capital, time, and financial resources for acquiring feedback that meets their own needs. Also, feedback received online can be ambiguous and contradictory, making it difficult to interpret and act on. These limitations hinder the utility of crowd feedback, making designers hesitant to actively make use of feedback received. The goal of my dissertation is to 1) formulate a framework that suggests which crowd genres to solicit feedback according to individual needs, 2) develop lightweight activities that promote deeper interpretation on a large volume of feedback, and 3) design and deploy an experimental platform that collects long-term user data, and reduces the burden of conducting online studies of design feedback.
AB - Online crowd platforms (e.g. social networks, online communities, task markets) enable designers to gain insights from large audiences quickly and affordably. However, there is no guidance for designers to better allocate their social capital, time, and financial resources for acquiring feedback that meets their own needs. Also, feedback received online can be ambiguous and contradictory, making it difficult to interpret and act on. These limitations hinder the utility of crowd feedback, making designers hesitant to actively make use of feedback received. The goal of my dissertation is to 1) formulate a framework that suggests which crowd genres to solicit feedback according to individual needs, 2) develop lightweight activities that promote deeper interpretation on a large volume of feedback, and 3) design and deploy an experimental platform that collects long-term user data, and reduces the burden of conducting online studies of design feedback.
KW - Creativity
KW - Crowdsourcing
KW - Feedback
KW - Iterative design
KW - Reflection
UR - http://www.scopus.com/inward/record.url?scp=85025661189&partnerID=8YFLogxK
U2 - 10.1145/3059454.3078701
DO - 10.1145/3059454.3078701
M3 - Conference contribution
AN - SCOPUS:85025661189
T3 - C and C 2017 - Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition
SP - 513
EP - 517
BT - C and C 2017 - Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition
PB - Association for Computing Machinery, Inc
T2 - 2017 ACM SIGCHI Conference on Creativity and Cognition, C and C 2017
Y2 - 27 June 2017 through 30 June 2017
ER -