Efficient Rendering of Dynamic Clouds

Horng Shyang Liao*, Tan Chi Ho, Jung-Hong Chuang, Cheng-Chung Lin

*此作品的通信作者

研究成果: Conference contribution同行評審

8 引文 斯高帕斯(Scopus)

摘要

In this paper, an efficient rendering framework for cloud is proposed. With a simplified lighting model, features such as self-shadowing and light scattering are stored in the Shadow Relation Table (SRT) and Metaball Lighting Texture Database (MLTDB) in the preprocessing. An octree representation of the simulation volume is constructed to facilitate the back-to-front traversal, view frustum culling, and the hierarchical texture selection mechanism. During execution, a hardware acceleartion method using billboard with textures and alpha blending is used for speeding up the rendering. The experiment depicts dynamic clouds rendering with great visual satisfaction and encouraging DPS (current FPS varies from 16 to 30).

原文English
主出版物標題Proceedings VRCAI 2004 - ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry
頁面19-25
頁數7
DOIs
出版狀態Published - 2004
事件Proceedings VRCAI 2004 - ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry - , Singapore
持續時間: 16 6月 200418 6月 2004

出版系列

名字Proceedings VRCAI 2004 - ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry

Conference

ConferenceProceedings VRCAI 2004 - ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry
國家/地區Singapore
期間16/06/0418/06/04

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