Digital artwork creation using water and sand on a two-dimensional surface

Ting Yu Chen, Sai-Keung Wong

研究成果: Conference contribution同行評審

2 引文 斯高帕斯(Scopus)

摘要

In this paper, we developed a system which enables users to draw pictures of sand and water on a two-dimensional surface in a virtual environment. By mixing water and sand for artwork creation, we can create di-erent styles of pictures. Our system has three major subsystems: water animation system, sand animation system and rendering system. In the simulation part, we compute the motion of sand and water based on the interactions for water-water, sand-water and sand-sand. In the rendering part, we attempt to balance the rendering quality and the computation cost. We render water using a ray tracing method and the sand is rendered with shadow. Thus, the rendered results of water and sand look like 2.5D. We tested our system and the experimental results showed that the users could create a variety of pictures of sand and water.

原文English
主出版物標題8th International Symposium on Visual Information Communication and Interaction, VINCI 2015
編輯Paolo Bottoni, Takayuki Itoh, Shigeo Takahashi
發行者Association for Computing Machinery
頁面52-60
頁數9
ISBN(電子)9781450334822
DOIs
出版狀態Published - 24 8月 2015
事件8th International Symposium on Visual Information Communication and Interaction, VINCI 2015 - Tokyo, Japan
持續時間: 24 8月 201526 8月 2015

出版系列

名字ACM International Conference Proceeding Series

Conference

Conference8th International Symposium on Visual Information Communication and Interaction, VINCI 2015
國家/地區Japan
城市Tokyo
期間24/08/1526/08/15

指紋

深入研究「Digital artwork creation using water and sand on a two-dimensional surface」主題。共同形成了獨特的指紋。

引用此