TY - JOUR
T1 - Designing and Evaluating an Immersive Extended Reality (XR) Learning Experience for Computer Science and Engineering Students
AU - Chang, Hui Tzu
AU - Chuang, Jung Hong
AU - Hsieh, Chi Min
AU - Chang, Hong Yu
AU - Wang, Chuan Chang
N1 - Publisher Copyright:
© 2025 TEMPUS Publications.
PY - 2025
Y1 - 2025
N2 - This study focused on an XR camp designed to integrate multiple subjects into one course, providing students with an immersive, creative, and engaging interdisciplinary learning experience. This study explored the distribution of cognitive development stages among computer science students (CSSs) and engineering students (ESs). Additionally, we compared differences in learning styles, levels of participation and contributions, and learning outcomes between the two groups and verified whether the degree of participation and contributions could predict learning outcomes. The subjects were 54 students (39 = CSSs, 15 = ESs) who participated in the XR camp course from 2020–2021. The students completed the active experiment scale in the 1st week; rated team members using a peer assessment rubric and projects using a work rubric in the 6th, 11th, and 16th weeks; completed the learning ability scales; and participated in interviews in the 18th week. Following their participation in the XR camp, 87% of the students developed high-level cognitive abilities in the XR camp. For the CSSs, course participation positively predicted cognitive development stages, work performance, and collaborative problem-solving abilities, with peer assessments positively influencing work performance. The ESs demonstrated greater interdisciplinary competence, and course participation also positively predicted work performance. These students could also apply XR knowledge and technology to other situations, confirming that the XR camp is conducive to learning for students from diverse backgrounds.
AB - This study focused on an XR camp designed to integrate multiple subjects into one course, providing students with an immersive, creative, and engaging interdisciplinary learning experience. This study explored the distribution of cognitive development stages among computer science students (CSSs) and engineering students (ESs). Additionally, we compared differences in learning styles, levels of participation and contributions, and learning outcomes between the two groups and verified whether the degree of participation and contributions could predict learning outcomes. The subjects were 54 students (39 = CSSs, 15 = ESs) who participated in the XR camp course from 2020–2021. The students completed the active experiment scale in the 1st week; rated team members using a peer assessment rubric and projects using a work rubric in the 6th, 11th, and 16th weeks; completed the learning ability scales; and participated in interviews in the 18th week. Following their participation in the XR camp, 87% of the students developed high-level cognitive abilities in the XR camp. For the CSSs, course participation positively predicted cognitive development stages, work performance, and collaborative problem-solving abilities, with peer assessments positively influencing work performance. The ESs demonstrated greater interdisciplinary competence, and course participation also positively predicted work performance. These students could also apply XR knowledge and technology to other situations, confirming that the XR camp is conducive to learning for students from diverse backgrounds.
KW - cognitive development
KW - extended reality technologies (XRs)
KW - learning outcomes
KW - XR camp curriculum design
UR - http://www.scopus.com/inward/record.url?scp=85216871603&partnerID=8YFLogxK
M3 - Article
AN - SCOPUS:85216871603
SN - 0949-149X
VL - 41
SP - 209
EP - 220
JO - International Journal of Engineering Education
JF - International Journal of Engineering Education
IS - 1
ER -