Design of multi-mode depth buffer compression for 3D graphics system

Tzung Rung Jung*, Lan-Da Van, Teng Yao Sheu, Cheng Wei Lin, Wai-Chi  Fang

*此作品的通信作者

研究成果: Conference contribution同行評審

1 引文 斯高帕斯(Scopus)

摘要

An innovative multi-mode depth buffer compression algorithm has been developed for 3D graphics system. It adaptively compresses the depth buffer data according to different scene changes by employing 19 compression modes generated from three compression algorithms including DDPCM, HA, and general DDPCM. Furthermore, this novel algorithm supports one-plane and two-plane compression modes and manipulates break points more efficiently. For 8×8 tile size and 16-bit depth values, the proposed multi-mode algorithm can achieve 1.91:1 compression ratio on average and improve 76.9% and 39.4% compared with the HA and the DDPCM compression methods, respectively. The modified efficient depth buffer compression can achieve 10.56:1 and 7.76:1 compression ratio in one-plane mode and two-plane mode, respectively. The modified DDPCM can achieve 6.48:1 and 5.39:1 compression ratio in oneplane mode and two-plane mode, respectively.

原文English
主出版物標題2008 IEEE International Conference on Multimedia and Expo, ICME 2008 - Proceedings
頁面789-792
頁數4
DOIs
出版狀態Published - 2008
事件2008 IEEE International Conference on Multimedia and Expo, ICME 2008 - Hannover, 德國
持續時間: 23 6月 200826 6月 2008

出版系列

名字2008 IEEE International Conference on Multimedia and Expo, ICME 2008 - Proceedings

Conference

Conference2008 IEEE International Conference on Multimedia and Expo, ICME 2008
國家/地區德國
城市Hannover
期間23/06/0826/06/08

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