Customer Churn Prediction in Virtual Worlds

Hsiu Yu Liao*, Kuan Yu Chen, Duen-Ren Liu, Yi Ling Chiu

*此作品的通信作者

研究成果: Conference contribution同行評審

4 引文 斯高帕斯(Scopus)

摘要

With the emerging of social network websites, more and more social network online games are booming. Players have more alternatives of VWs games, while platform providers suffer from the problems of high customer turnover rate and low-customer-loyalty. Therefore, building a churn prediction model to facilitate subsequent churn management and customer retention is the best core marketing strategy. In this paper, we put emphasis on modeling a hybrid classification, which takes monetary cost, user behavior and social neighbor features into consideration. The experimental results show that the proposed hybrid model is well-suited for this problem in virtual worlds comparing to the existing churn prediction methods applied in the traditional retail, and financial industry.

原文English
主出版物標題Proceedings - 2015 IIAI 4th International Congress on Advanced Applied Informatics, IIAI-AAI 2015
編輯Sachio Hirokawa, Kiyota Hashimoto, Tokuro Matsuo, Tsunenori Mine
發行者Institute of Electrical and Electronics Engineers Inc.
頁面115-120
頁數6
ISBN(電子)9781479999583
DOIs
出版狀態Published - 12 7月 2015
事件4th IIAI International Congress on Advanced Applied Informatics, IIAI-AAI 2015 - Okayama, 日本
持續時間: 12 7月 201516 7月 2015

出版系列

名字Proceedings - 2015 IIAI 4th International Congress on Advanced Applied Informatics, IIAI-AAI 2015

Conference

Conference4th IIAI International Congress on Advanced Applied Informatics, IIAI-AAI 2015
國家/地區日本
城市Okayama
期間12/07/1516/07/15

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