Vision perception is one of the most important components for a computer or robot to understand the surrounding scene and achieve autonomous applications. However, most of the vision models are based on the RGB sensors, which in general are vulnerable to the insufficient lighting condition. In contrast, the depth camera, another widely-used visual sensor, is capable of perceiving 3D information and being more robust to the lack of illumination, but unable to obtain appearance details of the surrounding environment compared to RGB cameras. To make RGB-based vision models workable for the low-lighting scenario, prior methods focus on learning the colorization on depth maps captured by depth cameras, such that the vision models can still achieve reasonable performance on colorized depth maps. However, the colorization produced in this manner is usually unrealistic and constrained to the specific vision model, thus being hard to generalize for other tasks to use. In this paper, we propose a depth map colorization method via disentangling appearance and structure factors, so that our model could 1) learn depth-invariant appearance features from an appearance reference and 2) generate colorized images by combining a given depth map and the appearance feature obtained from any reference. We conduct extensive experiments to show that our colorization results are more realistic and diverse in comparison to several image translation baselines.