摘要
Three-dimensional animating meshes have been widely used in the computer graphics and video game industries. Reducing the animating mesh complexity is a common way of overcoming the rendering limitation or network bandwidth. Thus, we present a compact representation for animating meshes based on novel key-frames extraction and animating mesh simplification approaches. In contrast to the general simplification and key-frames extraction approaches which are driven by geometry metrics, the proposed methods are based on a deformation analysis of animating mesh to preserve both the geometric features and motion characteristics. These two approaches can produce a very compact animation representation in spatial and temporal domains, and therefore they can be beneficial in many applications such as progressive animation transmission and animation segmentation and transferring.
原文 | English |
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文章編號 | 4449468 |
頁(從 - 到) | 478-486 |
頁數 | 9 |
期刊 | IEEE Transactions on Circuits and Systems for Video Technology |
卷 | 18 |
發行號 | 4 |
DOIs | |
出版狀態 | Published - 4月 2008 |