Animation key-frame extraction and simplification using deformation analysis

Tong Yee Lee*, Chao Hung Lin, Yu-Shuen Wang, Tai Guang Chen

*此作品的通信作者

研究成果: Article同行評審

31 引文 斯高帕斯(Scopus)

摘要

Three-dimensional animating meshes have been widely used in the computer graphics and video game industries. Reducing the animating mesh complexity is a common way of overcoming the rendering limitation or network bandwidth. Thus, we present a compact representation for animating meshes based on novel key-frames extraction and animating mesh simplification approaches. In contrast to the general simplification and key-frames extraction approaches which are driven by geometry metrics, the proposed methods are based on a deformation analysis of animating mesh to preserve both the geometric features and motion characteristics. These two approaches can produce a very compact animation representation in spatial and temporal domains, and therefore they can be beneficial in many applications such as progressive animation transmission and animation segmentation and transferring.

原文English
文章編號4449468
頁(從 - 到)478-486
頁數9
期刊IEEE Transactions on Circuits and Systems for Video Technology
18
發行號4
DOIs
出版狀態Published - 4月 2008

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