Animating agents based on radial view in crowd simulation

Fu Shun Li, Sai-Keung Wong

研究成果: Conference contribution同行評審

9 引文 斯高帕斯(Scopus)

摘要

We present a simple agent-based approach for crowd simulation in a two-dimensional space. Our approach computes a set of collisionfree feasible movement directions for each agent. The movement directions of the agent are determined according to a radial view of the agent in the local region. Subsequently, the direction with the least effort is selected for moving the agent. To efficiently compute feasible movement directions for each agent, we discretize the movement direction field of the agent and use a bit string to estimate the set of movement directions. Each bit of the bit string represents a span of movement directions. The proposed approach enables the agents to move around simple objects without using expensive global search techniques. Experimental results show that our approach can simulate agents that can alleviate the collision problem. The agents can move to their destinations efficiently.

原文English
主出版物標題Proceedings - VRST 2016
主出版物子標題22nd ACM Conference on Virtual Reality Software and Technology
編輯Stephen N. Spencer
發行者Association for Computing Machinery
頁面101-109
頁數9
ISBN(電子)9781450344913
DOIs
出版狀態Published - 2 11月 2016
事件22nd ACM Conference on Virtual Reality Software and Technology, VRST 2016 - Munich, Germany
持續時間: 2 11月 20164 11月 2016

出版系列

名字Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST
02-04-November-2016

Conference

Conference22nd ACM Conference on Virtual Reality Software and Technology, VRST 2016
國家/地區Germany
城市Munich
期間2/11/164/11/16

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