Analyzing visual attention via virtual environments

Haikun Huang, Ni Ching Lin, Lorenzo Barrett, Darian Springer, Hsueh-Cheng Wang, Marc Pomplun, Lap Fai Yu

研究成果: Conference contribution同行評審

5 引文 斯高帕斯(Scopus)

摘要

The widespread popularity of consumer-grade virtual reality devices such as the Oculus Rift and the HTC Vive provides new, exciting opportunities for visual attention research in virtual environments. Via these devices, users can navigate in and interact with virtual environments naturally, and their responses to different dynamic events can be closely tracked. In this paper, we explore the possibility of using virtual environments to study how directional signage may guide human navigation in an unfamiliar environment.

原文English
主出版物標題SA 2016 - SIGGRAPH ASIA 2016 Virtual Reality Meets Physical Reality
主出版物子標題Modelling and Simulating Virtual Humans and Environments
發行者Association for Computing Machinery, Inc
ISBN(電子)9781450345484
DOIs
出版狀態Published - 28 11月 2016
事件2016 SIGGRAPH ASIA Virtual Reality Meets Physical Reality: Modelling and Simulating Virtual Humans and Environments, SA 2016 - Macau, China
持續時間: 5 12月 20168 12月 2016

出版系列

名字SA 2016 - SIGGRAPH ASIA 2016 Virtual Reality Meets Physical Reality: Modelling and Simulating Virtual Humans and Environments

Conference

Conference2016 SIGGRAPH ASIA Virtual Reality Meets Physical Reality: Modelling and Simulating Virtual Humans and Environments, SA 2016
國家/地區China
城市Macau
期間5/12/168/12/16

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