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Analyzing Viewer Motivations and Engagement in Game Live Streaming Through Eye Tracking
Hsuan Min Wang, Chih Chun Hsu, Chuen Tsai Sun
資訊科學與工程研究所
研究成果
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Conference contribution
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Keyphrases
Motivation
100%
Eye Tracking
100%
Video Game Streaming
100%
Chat Room
75%
Game Playing
50%
Audience Attention
50%
Live Games
50%
Technology Development
25%
Management Methods
25%
Viewing Experience
25%
Social Interaction
25%
Attention Allocation
25%
Eye Tracker
25%
Video Viewing
25%
Follow-up Research
25%
Live Action
25%
Viewing Behavior
25%
Game Process
25%
Motivation Scale
25%
Follow-up Interviews
25%
Live Broadcast
25%
Game Experience Questionnaire
25%
Game Management
25%
Viewing Motivation
25%
Live Viewing
25%
Research Games
25%
Social Sciences
Live Streaming
100%
Eye Tracking
100%
Research Focus
50%
Experimental method
50%
Social Interaction
50%
Management Game
50%
Live Broadcast
50%
Computer Science
Live Streaming
100%
Chat Room
100%
Game Playing
66%
Economics, Econometrics and Finance
Industry
100%
Business Game
100%
Psychology
Social Interaction
100%
Eye-Tracking
100%