TY - GEN
T1 - Analyzing the Use of Scaffolding Based on Different Learning Styles to Enhance the Effectiveness of Game-Based Learning
AU - Wang, Hsuan min
AU - Fang, Wei Lun
AU - Sun, Chuen Tsai
N1 - Publisher Copyright:
© 2024, The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd.
PY - 2024
Y1 - 2024
N2 - Education has always been a crucial and concerning issue in human civilization. With the increasing popularity of games, various instructional theories based on game-based learning have been proposed. However, whether in gaming or learning, scaffolding plays a significant supportive role. Therefore, this study adopts the four dimensions of FSLSM as the classification of learning styles and designs four different types of scaffolding for players to use. By analyzing the behavior of players with different learning styles in using scaffolding during the game, we aim to tailor the most suitable scaffolding for players with different learning styles. The research findings indicate that when the educational content in game-based learning relates to logic and engineering, providing more visualized and detailed scaffolding will enhance learners’ motivation to actively use scaffolding and improve the overall learning quality.
AB - Education has always been a crucial and concerning issue in human civilization. With the increasing popularity of games, various instructional theories based on game-based learning have been proposed. However, whether in gaming or learning, scaffolding plays a significant supportive role. Therefore, this study adopts the four dimensions of FSLSM as the classification of learning styles and designs four different types of scaffolding for players to use. By analyzing the behavior of players with different learning styles in using scaffolding during the game, we aim to tailor the most suitable scaffolding for players with different learning styles. The research findings indicate that when the educational content in game-based learning relates to logic and engineering, providing more visualized and detailed scaffolding will enhance learners’ motivation to actively use scaffolding and improve the overall learning quality.
KW - Game-based learning
KW - learning styles
KW - scaffolding
UR - http://www.scopus.com/inward/record.url?scp=85176234370&partnerID=8YFLogxK
U2 - 10.1007/978-981-99-7243-2_31
DO - 10.1007/978-981-99-7243-2_31
M3 - Conference contribution
AN - SCOPUS:85176234370
SN - 9789819972425
T3 - Communications in Computer and Information Science
SP - 362
EP - 376
BT - Methods and Applications for Modeling and Simulation of Complex Systems - 22nd Asia Simulation Conference, AsiaSim 2023, Proceedings
A2 - Hassan, Fazilah
A2 - Sunar, Noorhazirah
A2 - Mohd Basri, Mohd Ariffanan
A2 - Mahmud, Mohd Saiful Azimi
A2 - Ishak, Mohamad Hafis Izran
A2 - Mohamed Ali, Mohamed Sultan
PB - Springer Science and Business Media Deutschland GmbH
T2 - 22nd Asia Simulation Conference, AsiaSim 2023
Y2 - 25 October 2023 through 26 October 2023
ER -