TY - JOUR
T1 - An Unsupervised Video Game Playstyle Metric via State Discretization
AU - Lin, Chiu Chou
AU - Chiu, Wei Chen
AU - Wu, I. Chen
N1 - Publisher Copyright:
© 2021 Proceedings of Machine Learning Research. All Rights Reserved.
PY - 2021
Y1 - 2021
N2 - On playing video games, different players usually have their own playstyles. Recently, there have been great improvements for the video game AIs on the playing strength. However, past researches for analyzing the behaviors of players still used heuristic rules or the behavior features with the game-environment support, thus being exhausted for the developers to define the features of discriminating various playstyles. In this paper, we propose the first metric for video game playstyles directly from the game observations and actions, without any prior specification on the playstyle in the target game. Our proposed method is built upon a novel scheme of learning discrete representations that can map game observations into latent discrete states, such that playstyles can be exhibited from these discrete states. Namely, we measure the playstyle distance based on game observations aligned to the same states. We demonstrate high playstyle accuracy of our metric in experiments on some video game platforms, including TORCS, RGSK, and seven Atari games, and for different agents including rule-based AI bots, learning-based AI bots, and human players.
AB - On playing video games, different players usually have their own playstyles. Recently, there have been great improvements for the video game AIs on the playing strength. However, past researches for analyzing the behaviors of players still used heuristic rules or the behavior features with the game-environment support, thus being exhausted for the developers to define the features of discriminating various playstyles. In this paper, we propose the first metric for video game playstyles directly from the game observations and actions, without any prior specification on the playstyle in the target game. Our proposed method is built upon a novel scheme of learning discrete representations that can map game observations into latent discrete states, such that playstyles can be exhibited from these discrete states. Namely, we measure the playstyle distance based on game observations aligned to the same states. We demonstrate high playstyle accuracy of our metric in experiments on some video game platforms, including TORCS, RGSK, and seven Atari games, and for different agents including rule-based AI bots, learning-based AI bots, and human players.
UR - http://www.scopus.com/inward/record.url?scp=85163378799&partnerID=8YFLogxK
M3 - Conference article
AN - SCOPUS:85163378799
SN - 2640-3498
VL - 161
SP - 215
EP - 224
JO - Proceedings of Machine Learning Research
JF - Proceedings of Machine Learning Research
T2 - 37th Conference on Uncertainty in Artificial Intelligence, UAI 2021
Y2 - 27 July 2021 through 30 July 2021
ER -