An efficient caching-based rendering of translucent materials

Shih Ling Keng, Wang Yeh Lee*, Jung-Hong Chuang

*此作品的通信作者

研究成果: Article同行評審

5 引文 斯高帕斯(Scopus)

摘要

This paper presents an efficient caching-based rendering technique for translucent materials. The proposed caching scheme, inspired by the irradiance caching method, is integrated into a hierarchical rendering technique for translucent materials. We propose a split-disk model to determine the cache distribution and derive the subsurface illuminance gradient used for interpolation by reformulating the equation of dipole diffusion approximation as a 3D convolution process. Our experiments show that only a few caches are required to interpolate the entire image, while the visual difference is negligible. The speedup could be achieved up to one order of magnitude.

原文English
頁(從 - 到)59-69
頁數11
期刊Visual Computer
23
發行號1
DOIs
出版狀態Published - 1月 2007

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