摘要
This paper presents an efficient caching-based rendering technique for translucent materials. The proposed caching scheme, inspired by the irradiance caching method, is integrated into a hierarchical rendering technique for translucent materials. We propose a split-disk model to determine the cache distribution and derive the subsurface illuminance gradient used for interpolation by reformulating the equation of dipole diffusion approximation as a 3D convolution process. Our experiments show that only a few caches are required to interpolate the entire image, while the visual difference is negligible. The speedup could be achieved up to one order of magnitude.
原文 | English |
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頁(從 - 到) | 59-69 |
頁數 | 11 |
期刊 | Visual Computer |
卷 | 23 |
發行號 | 1 |
DOIs | |
出版狀態 | Published - 1月 2007 |