Adaptive polygonization of geometrically constrained surfaces

Jung-Hong Chuang*, Christoph M. Hoffmann, Kun Ming Ko, Wei Chung Hwang

*此作品的通信作者

研究成果: Article同行評審

1 引文 斯高帕斯(Scopus)

摘要

Many surfaces in geometric and solid modeling, including offsets and blends, are naturally defined from given surfaces subject to geometric constraints. Surfaces that are geometrically constrained can be uniformly defined as the projection of two-dimensional manifolds (2-surfaces) in n-dimensional space, where n>3. This definition can be used for given surfaces that are implicit or parametric. This paper presents a robust, adaptive polygonization algorithm for evaluating and visualizing geometrically constrained surfaces. Let ℱ be the constrained surface, a 2-surface in n-space, and let π(ℱ) be its projection into the subspace spanned by the first three coordinates. Our polygonization algorithm computes π(ℱ). The method works directly with the n-space representation, but performs all major computations in 3-space. Techniques for triangulation, polygon decimation, and local refinement are also presented.

原文English
頁(從 - 到)455-470
頁數16
期刊Visual Computer
14
發行號10
DOIs
出版狀態Published - 12月 1998

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