A natural language interface with casual users for crowd animation

Wen-Yun Liu, Sai-Keung Wong*, Chien-Yuan Chen

*此作品的通信作者

研究成果: Article同行評審

7 引文 斯高帕斯(Scopus)

摘要

We develop an interface that bridges crowd simulation and natural language processing techniques so that casual users can produce crowd animation by text input. The interface adopts a parser and a tagger to analyze simple English sentences to convert them into intermediate data structures that encapsulate the essential elements of crowds. There are five stages: preprocessing, parsing input sentences, crowd generation, animation adjustment, and crowd animation. Our system supports basic behaviors including standing, walking, running, escaping, being attracted, and queuing. We conducted a user experience study to evaluate the interface. The results show that the interface is user-friendly for casual users to produce crowd animation.

原文English
文章編號e1965
頁(從 - 到)1-10
頁數10
期刊Computer Animation and Virtual Worlds
31
發行號4-5
DOIs
出版狀態Published - 7月 2020

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