TY - GEN
T1 - A maze routing-based algorithm for ML-OARST with pre-selecting and re-building steiner points
AU - Lin, Kuen Wey
AU - Lin, Yeh Sheng
AU - Li, Yih-Lang
AU - Lin, Rung Bin
N1 - Publisher Copyright:
© 2017 ACM.
PY - 2017/5/10
Y1 - 2017/5/10
N2 - The benefits of applying maze routing algorithm over non-maze routing based methods include the feasibility of imposing various additional constraints on routing graphs. However, the much higher complexity of a multi-layer routing graph than that of a single-layer routing graph significantly increases the required runtime of conducting maze routing to solve the multi-layer obstacle-avoiding rectilinear Steiner tree (ML-OARST) problem, making applying maze routing to this problem infeasible. In this paper, we present a maze routing-based algorithm with the proposed Steiner point pre-selection to guide the construction of a ML-OARST. This can achieve a favorable balance between quality and runtime. The quality of routing is determined by total cost, that is, the summation of wire-length and via cost. To improve the flexibility of routing tree generation, we also propose a rip-up and re-building strategy for altering Steiner points and tree topology. Compared with a multi-layer multi-terminal maze routing algorithm, our algorithm can reduce the total cost by 4.8% on average and achieve 45× runtime speed-up averagely; moreover, our algorithm outperforms the state-of-the-art MLOARST method using computational geometry techniques in terms of wire-length. With additional costs on routing graph, the proposed maze routing-based method can be further enhanced to solve VLSI routing constraints, such as layer-specific costs, scenic control, and layer directive.
AB - The benefits of applying maze routing algorithm over non-maze routing based methods include the feasibility of imposing various additional constraints on routing graphs. However, the much higher complexity of a multi-layer routing graph than that of a single-layer routing graph significantly increases the required runtime of conducting maze routing to solve the multi-layer obstacle-avoiding rectilinear Steiner tree (ML-OARST) problem, making applying maze routing to this problem infeasible. In this paper, we present a maze routing-based algorithm with the proposed Steiner point pre-selection to guide the construction of a ML-OARST. This can achieve a favorable balance between quality and runtime. The quality of routing is determined by total cost, that is, the summation of wire-length and via cost. To improve the flexibility of routing tree generation, we also propose a rip-up and re-building strategy for altering Steiner points and tree topology. Compared with a multi-layer multi-terminal maze routing algorithm, our algorithm can reduce the total cost by 4.8% on average and achieve 45× runtime speed-up averagely; moreover, our algorithm outperforms the state-of-the-art MLOARST method using computational geometry techniques in terms of wire-length. With additional costs on routing graph, the proposed maze routing-based method can be further enhanced to solve VLSI routing constraints, such as layer-specific costs, scenic control, and layer directive.
KW - Layout
KW - Physical design
KW - Routing
KW - Steiner Tree
UR - http://www.scopus.com/inward/record.url?scp=85021235861&partnerID=8YFLogxK
U2 - 10.1145/3060403.3060448
DO - 10.1145/3060403.3060448
M3 - Conference contribution
AN - SCOPUS:85021235861
T3 - Proceedings of the ACM Great Lakes Symposium on VLSI, GLSVLSI
SP - 399
EP - 402
BT - GLSVLSI 2017 - Proceedings of the Great Lakes Symposium on VLSI 2017
PB - Association for Computing Machinery
T2 - 27th Great Lakes Symposium on VLSI, GLSVLSI 2017
Y2 - 10 May 2017 through 12 May 2017
ER -