3D Virtual-Reality Interaction System

Xin Yu Huang, Meng Shiun Tsai, Ching Chun Huang

研究成果: Conference contribution同行評審

6 引文 斯高帕斯(Scopus)

摘要

In this paper, we proposed a system that allows users to interact with the virtual world. Users can interact with 3D virtual objects in first-person perspective through active 3D glasses and 3D screens. The system includes three core algorithms: 1) Fingertip Tracking by OpenPose and Kinect kits. 2) First-person perspective. 3) Interaction between users and virtual objects. We hope that this system can bridge the gap between humans and computers.

原文English
主出版物標題2019 IEEE International Conference on Consumer Electronics - Taiwan, ICCE-TW 2019
發行者Institute of Electrical and Electronics Engineers Inc.
ISBN(電子)9781728132792
DOIs
出版狀態Published - 5月 2019
事件6th IEEE International Conference on Consumer Electronics - Taiwan, ICCE-TW 2019 - Yilan, Taiwan
持續時間: 20 5月 201922 5月 2019

出版系列

名字2019 IEEE International Conference on Consumer Electronics - Taiwan, ICCE-TW 2019

Conference

Conference6th IEEE International Conference on Consumer Electronics - Taiwan, ICCE-TW 2019
國家/地區Taiwan
城市Yilan
期間20/05/1922/05/19

指紋

深入研究「3D Virtual-Reality Interaction System」主題。共同形成了獨特的指紋。

引用此