3D CPR Game Can Improve CPR Skill Retention

Jia Li, Yimin Xu, Yahong Xu, Peng Yue, Liu Sun, Ming Guo, Shuqin Xiao, Shu Ding, Yanyan Cui, Shulan Li, Qiuying Yang, Polun Chang, Ying Wu*

*此作品的通信作者

研究成果: Conference contribution同行評審

5 引文 斯高帕斯(Scopus)

摘要

Adequate cardiopulmonary resuscitation (CPR) skill is essential in improving survival rate of sudden cardiac arrest (SCA). However, the skill deteriorates rapidly following CPR training. We developed a computer game by using 3-Dimensional virtual technology (3-D CPR game) for laypersons in the purpose to improve skill retention. As the testing phase, a randomized control trial, in which we recruited 97 freshman medical students who had no prior CPR training experience, was used to test its effect on 3-month CPR Skill retention. The usability of the game was also tested using a 33 item questionnaire rated with 5-point Likert scale. Three months after the initial CPR training, the retention rate of CPR skill in the game group was significantly higher compared with the control (p<0.05) and the average score on 4 dimensions of usability were 3.99-4.05. Overall, using 3-D CPR game in improving CPR skill retention is feasible and effective.

原文English
主出版物標題MEDINFO 2015
主出版物子標題eHealth-Enabled Health - Proceedings of the 15th World Congress on Health and Biomedical Informatics
編輯Andrew Georgiou, Indra Neil Sarkar, Paulo Mazzoncini de Azevedo Marques
發行者IOS Press
頁面974
頁數1
ISBN(電子)9781614995630
DOIs
出版狀態Published - 2015
事件15th World Congress on Health and Biomedical Informatics, MEDINFO 2015 - Sao Paulo, Brazil
持續時間: 19 8月 201523 8月 2015

出版系列

名字Studies in Health Technology and Informatics
216
ISSN(列印)0926-9630
ISSN(電子)1879-8365

Conference

Conference15th World Congress on Health and Biomedical Informatics, MEDINFO 2015
國家/地區Brazil
城市Sao Paulo
期間19/08/1523/08/15

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