@inproceedings{a60e0663615545f5a51b556e6a6651b7,
title = "3D CPR Game Can Improve CPR Skill Retention",
abstract = "Adequate cardiopulmonary resuscitation (CPR) skill is essential in improving survival rate of sudden cardiac arrest (SCA). However, the skill deteriorates rapidly following CPR training. We developed a computer game by using 3-Dimensional virtual technology (3-D CPR game) for laypersons in the purpose to improve skill retention. As the testing phase, a randomized control trial, in which we recruited 97 freshman medical students who had no prior CPR training experience, was used to test its effect on 3-month CPR Skill retention. The usability of the game was also tested using a 33 item questionnaire rated with 5-point Likert scale. Three months after the initial CPR training, the retention rate of CPR skill in the game group was significantly higher compared with the control (p<0.05) and the average score on 4 dimensions of usability were 3.99-4.05. Overall, using 3-D CPR game in improving CPR skill retention is feasible and effective.",
keywords = "3-D computer game, Cardiac arrest, CPR, skill retention",
author = "Jia Li and Yimin Xu and Yahong Xu and Peng Yue and Liu Sun and Ming Guo and Shuqin Xiao and Shu Ding and Yanyan Cui and Shulan Li and Qiuying Yang and Polun Chang and Ying Wu",
note = "Publisher Copyright: {\textcopyright} 2015 IMIA and IOS Press.; 15th World Congress on Health and Biomedical Informatics, MEDINFO 2015 ; Conference date: 19-08-2015 Through 23-08-2015",
year = "2015",
doi = "10.3233/978-1-61499-564-7-974",
language = "English",
series = "Studies in Health Technology and Informatics",
publisher = "IOS Press",
pages = "974",
editor = "Andrew Georgiou and Sarkar, {Indra Neil} and {de Azevedo Marques}, {Paulo Mazzoncini}",
booktitle = "MEDINFO 2015",
address = "Netherlands",
}