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查看斯高帕斯 (Scopus) 概要
張 永儒
副教授
資訊工程學系
h-index
h10-index
h5-index
910
引文
15
h-指數
按照存儲在普爾(Pure)的出版物數量及斯高帕斯(Scopus)引文計算。
900
引文
15
h-指數
按照存儲在普爾(Pure)的出版物數量及斯高帕斯(Scopus)引文計算。
500
引文
12
h-指數
按照存儲在普爾(Pure)的出版物數量及斯高帕斯(Scopus)引文計算。
2011
2024
每年研究成果
概覽
指紋
網路
計畫
(8)
研究成果
(82)
獎項
(2)
類似的個人檔案
(6)
指紋
查看啟用 Yung-Ju Chang 的研究主題。這些主題標籤來自此人的作品。共同形成了獨特的指紋。
排序方式
重量
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Keyphrases
Instant Messaging
100%
Smartphone Users
99%
Chatbot
87%
Smartphone
77%
Task-oriented Chatbot
71%
Mobile Crowdsourcing
67%
Screen Content Image
67%
Receptivity
62%
Mobile Users
62%
Opportune Moment
60%
Activity Data
53%
Virtual Reality
53%
Sender
50%
Smartphone Notifications
47%
Crowdsourcing Platform
44%
Interruptibility
44%
Experience Sampling
35%
User Perception
35%
Chat Application
31%
Crowdsourcing
31%
Notification Management
29%
User Receptivity
27%
User Experience
27%
News Exposure
26%
Mobile News
26%
Banking
26%
Interactive Applications
26%
Conversation Analysis
26%
Intelligent Systems
26%
Visually Impaired
26%
Time-kill
26%
Social Media Influencers
26%
User Preference
26%
Mixed-methods Study
25%
Task Performance
24%
Area under the Receiver Operating Characteristic (AUROC)
23%
Daily Life
23%
Turn-by-turn Navigation
23%
Design Recommendations
21%
Communication Patterns
20%
Sensor Data
20%
Ringer
20%
Video Watching
20%
Diary Study
20%
Mobile Devices
19%
Reference Dependence
19%
Mobile Application
19%
Intro
17%
User Enactments
17%
Example-based
17%
Computer Science
Chatbot
80%
Instant Messaging
80%
Virtual Reality
60%
Crowdsourcing Platform
53%
User Experience
47%
User Preference
47%
Global Positioning System
42%
Annotation
41%
Android
40%
Preliminary Investigation
40%
Deep Learning Method
40%
Semistructured Interview
30%
Task Performance
29%
User Engagement
29%
Mobile Instant Messaging
26%
Visually Impaired People
26%
Interactive Application
26%
Misinformation
26%
Artificial Intelligence
26%
Augmented Reality
20%
Collect Information
20%
Multiple Device
20%
Immersive Experience
20%
User Behavior
20%
Qualitative Feedback
20%
Mobile Device
17%
Quality-of-Experience
17%
Location Information
17%
Android Application
16%
Experimental Result
15%
Social Network
15%
Mailing List
13%
context aware computing
13%
clustering approach
13%
Time Series Data
13%
Online Communities
13%
Activity Engagement
13%
Temporal Regularity
13%
Interview Study
13%
Social Contacts
13%
Scene Understanding
13%
Reporting Device
13%
Messaging Behavior
13%
Multilayer Perceptron
13%
Diverse Context
13%
Human Computer Interaction
13%
Network Architecture
13%
Relationship Information
13%
Review Platform
13%
Breakpoint
13%