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查看斯高帕斯 (Scopus) 概要
陳 盈羽
助理教授
傳播與科技學系
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58727
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yingyuchen
nycu.edu
tw
h-index
h10-index
h5-index
101
引文
6
h-指數
按照存儲在普爾(Pure)的出版物數量及斯高帕斯(Scopus)引文計算。
101
引文
6
h-指數
按照存儲在普爾(Pure)的出版物數量及斯高帕斯(Scopus)引文計算。
6
引文
1
h-指數
按照存儲在普爾(Pure)的出版物數量及斯高帕斯(Scopus)引文計算。
2015
2025
每年研究成果
概覽
指紋
網路
計畫
(2)
研究成果
(15)
類似的個人檔案
(6)
指紋
查看啟用 Ying-Yu Chen 的研究主題。這些主題標籤來自此人的作品。共同形成了獨特的指紋。
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Keyphrases
Few-shot Learning
100%
Taiwan
68%
Mealtime
50%
Preschoolers
50%
Stamping
50%
Design Fiction
50%
Human Technology
50%
Affective Technology
50%
Family Informatics
50%
Channel Attention
50%
Class-specific
50%
Cross-domain
35%
Channel Attention Module
30%
Mobile Technology
25%
Human-computer
25%
US-China Relations
25%
Tangible User Interface
25%
Light music
25%
Mobile Media
25%
Artificial Intelligence
25%
Phonebook
25%
Joint Media Engagement
25%
Close Friends
25%
Kick
25%
Travel Time Information
25%
Mobile Phone
25%
Travel Time
25%
Preschool
25%
Cross-attention
25%
Multi-scale Features
25%
Inclusive Technology
25%
Meta-learning
25%
Sleep Tracking
25%
Academic Demands
25%
Child Sleep
25%
Pandemic Governance
25%
Transit Passengers
25%
Spatial Relations
25%
Multitasking Behavior
25%
Taiwanese
25%
Travel-based multitasking
25%
Cultural Expectations
25%
Pandemic Response
25%
Emotional Communication
25%
Passenger Travel
25%
Cultural Contexts
25%
Public Transit
25%
Entanglement
25%
Chat Group
25%
Stay-at-home Mothers
25%
Computer Science
Few-Shot Learning
100%
Technology Design
50%
Emotional Interaction
50%
Sleep Duration
50%
Tracking Technology
50%
Multiple Design
50%
Broader Understanding
50%
Meta-Learning
25%
Convolutional Neural Network
25%
Training Sample
25%
Foreign Countries
25%
And-States
25%
Spatial Relation
25%
Artificial Intelligence
25%
Content Analysis
25%
Background Context
25%
Mobile Technology
25%
Mobile Application
25%
Time Information
25%
Multitasking
25%
Western Context
25%
Chat
25%
Transfer Learning
18%
New-State
16%
Computer Vision
16%
Knowledge Transfer
16%
Training Model
16%
Adverse Impact
16%
Technological Mean
16%
Neural Network Architecture
12%
Social Network
12%
Average Pooling
12%
Mobile Device
12%
Dynamic Nature
10%
Chatbot
8%
Interview Study
8%
Digital Environment
8%
Lived Experience
8%
Meta Dataset
6%
Extracted Feature
6%
Learning Performance
6%
Human-Computer Interaction
5%
mobile service
5%