跳至主導覽
跳至搜尋
跳過主要內容
國立陽明交通大學研發優勢分析平台 首頁
English
中文
首頁
人員
單位
研究成果
計畫
獎項
活動
貴重儀器
影響
按專業知識、姓名或所屬機構搜尋
查看斯高帕斯 (Scopus) 概要
葉 士青
教授
光電系統研究所
電話
03-5712121#57822
電子郵件
shihching.yeh
nycu.edu
tw
h-index
h10-index
h5-index
1595
引文
22
h-指數
按照存儲在普爾(Pure)的出版物數量及斯高帕斯(Scopus)引文計算。
1268
引文
21
h-指數
按照存儲在普爾(Pure)的出版物數量及斯高帕斯(Scopus)引文計算。
594
引文
12
h-指數
按照存儲在普爾(Pure)的出版物數量及斯高帕斯(Scopus)引文計算。
2004
2024
每年研究成果
概覽
指紋
網路
研究成果
(115)
類似的個人檔案
(6)
指紋
查看啟用 Shih-Ching Yeh 的研究主題。這些主題標籤來自此人的作品。共同形成了獨特的指紋。
排序方式
重量
按字母排序
Keyphrases
Assessment Method
9%
Assessment System
6%
Attention Deficit Hyperactivity Disorder
9%
Augmented Reality
6%
Clinical Assessment
8%
Clinical Test
5%
Cognitive Load
5%
Frozen Shoulder
10%
Hand Movement
7%
Haptic Feedback
6%
Haptics
16%
Head-mounted Display
6%
Medical Rehabilitation
6%
Mental Rotation
9%
Methamphetamine Use Disorder
5%
Motor Learning
7%
Motor Rehabilitation
10%
Post-stroke
8%
Rehabilitation Exercise
7%
Rehabilitation System
18%
Rehabilitation Therapy
5%
Rehabilitation Training
7%
Rehabilitation Training System
7%
Shoulder Joint
8%
Shoulder Rehabilitation
5%
Shutter Glasses
6%
Stroke Patients
9%
Stroke Rehabilitation
26%
Surface Electromyography (sEMG)
5%
System Design
6%
System Integration
6%
Systems-based
6%
Task Performance
11%
Telerehabilitation
6%
Therapist
9%
Training Session
5%
Training System
8%
Training Tasks
10%
Upper Extremity
6%
User Experience
5%
Vestibular Disorders
6%
Vestibular Rehabilitation
5%
Virtual Environment
16%
Virtual Reality
100%
Virtual Reality Exposure Therapy
5%
Virtual Reality Games
5%
Virtual Reality System
27%
Virtual Reality Technology
15%
Virtual Reality Training System
6%
Wearable Sensors
6%
Computer Science
Assessment Method
10%
Assessment System
6%
Electromyography
6%
Experimental Result
6%
Force-Feedback
5%
Gaming Technology
6%
Haptic Feedback
5%
Head Mounted Display
9%
Machine Learning
10%
Motor Function
6%
Stereoscopic Display
5%
Task Performance
8%
Training Session
6%
Training System
13%
User Acceptance
5%
User Experience
7%
Virtual Classroom
5%
Virtual Environments
11%
Virtual Reality
83%
Virtual Reality System
14%
Virtual Reality Technology
14%