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查看斯高帕斯 (Scopus) 概要
嚴 力行
教授
資訊科學與工程研究所
https://orcid.org/0000-0003-2518-1728
電話
03-5712121#54755
電子郵件
lhyen
cs.nycu.edu
tw
網站
https://people.cs.nctu.edu.tw/~lhyen/
h-index
h10-index
h5-index
950
引文
16
h-指數
按照存儲在普爾(Pure)的出版物數量及斯高帕斯(Scopus)引文計算。
273
引文
9
h-指數
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80
引文
5
h-指數
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1997 …
2026
每年研究成果
概覽
指紋
網路
計畫
(7)
研究成果
(110)
活動
(1)
類似的個人檔案
(6)
指紋
查看啟用 Li-Hsing Yen 的研究主題。這些主題標籤來自此人的作品。共同形成了獨特的指紋。
排序方式
重量
按字母排序
Computer Science
Wireless Sensor Network
100%
Wireless Network
91%
Wireless Mesh Network
90%
Probability
77%
Access Point
74%
Channel Assignment
60%
IEEE 802.11
59%
Theoretic Approach
58%
Software-Defined Networking
55%
Channel Interference
55%
zigbee
51%
Handoff
47%
Resource Allocation
45%
Topology
44%
Unmanned Aerial Vehicle
40%
Service Provider
37%
Access Network
37%
Network Function
36%
Wireless Backhaul
35%
Experimental Result
33%
Scheduling Scheme
32%
Plane Function
32%
Backhaul Network
30%
Wireless Station
30%
wireless ad hoc network
30%
Multi-Access Edge Computing
30%
Access Gateway
30%
Performance Evaluation
27%
Network Service
26%
Distributed System
25%
Computing Resource
25%
Link Connectivity
25%
Network Topology
23%
Subnet
22%
Network Slicing
22%
Computing Platform
22%
Network Connectivity
21%
Network Function Virtualization
21%
wireless link
21%
Initial Configuration
20%
Mixed Integer Programming
20%
Sufficient Condition
20%
Logical Structure
20%
mobile ad-hoc network
20%
Gathering Data
20%
wireless local area network
20%
Location Information
20%
Incentive Mechanism
20%
Deep Reinforcement Learning
20%
Subscriber Station
20%
Keyphrases
Wireless Sensor Networks
60%
Wireless Mesh Networks
50%
Tree-based
50%
ZigBee
46%
Wireless Networks
43%
Self-stabilization
40%
Channel Assignment
40%
Handoff
30%
Sleep Scheduling
30%
Assignment Game
30%
Distributed Formation
30%
Network Function Virtualization
26%
Game Theoretic Approach
25%
Link Connectivity
25%
Access Point
23%
IEEE 802.11
23%
Access Network
22%
Dominating Set
21%
Co-channel Interference
20%
Mobile Host
20%
Service Chain
20%
Stable Matching
20%
Range-based
20%
K-connected
20%
Slot Reuse
20%
Subscriber Station
20%
Logical Structure
20%
Wireless Ad Hoc Networks
20%
Service Chain Placement
20%
Risk-aware
20%
Ring Structure
20%
Access Mode Selection
20%
Beacon Scheduling
20%
Mobile Ad Hoc Network (MANET)
20%
Multi-operator
20%
Mobile Subscribers
20%
Predicate Detection
20%
Edge Systems
20%
Matching Protocol
20%
End-to-end Network Slicing
20%
Service Providers
20%
Router
18%
Exact Potential Game
16%
Performance Evaluation
16%
Distributed Edge Computing
16%
User Traffic
16%
Network Coverage
15%
Address Space
15%
Two-objective
15%
Mobile Ad Hoc
15%